Game Development Unreal Engine

A rough plan

To get started, I want to first outline my goals for the foreseeable future. In my first post, I mentioned that I have limited time to spend on my game dev ambitions so it’s important that the hours I do spend are productive. I watched a GDC talk by David Wehle (The First Tree) who mentioned he spent roughly 10 hours a week on his game, due to work commitments and real-life – and that he never had a 0% day. Every day should have some progress, no matter how small. These are tenets I’d like to follow.