I’ve had a lot of thoughts as to what my game might be, and I have some interesting ideas of cool gameplay mechanics. When approaching new projects (not just in game dev) I always have a general “feeling” of what I’m trying to build. I can’t always visualize or explain the feeling, but I’d be able to tell you if I saw it.
Here are some games I’m currently following that I’m inspired by. Usually this because of something like art style, a unique mechanic, animations – not necessarily the whole package. I’m following a bunch of different developers – and this is an ever-evolving list.
To get started, I want to first outline my goals for the foreseeable future. In my first post, I mentioned that I have limited time to spend on my game dev ambitions so it’s important that the hours I do spend are productive. I watched a GDC talk by David Wehle (The First Tree) who mentioned he spent roughly 10 hours a week on his game, due to work commitments and real-life – and that he never had a 0% day. Every day should have some progress, no matter how small. These are tenets I’d like to follow.
When I was in my early twenties – with not much going on in my life – I decided to make a change. I remember being in my parents garden on a sunny day kicking a ball around with Ziggy, the dog. I didn’t know what I wanted to do with my life, I’d quit my job and spent most of my days sleeping and playing video games.